https://doi.org/10.24928/2021/0160

Lean Construction in a Serious Game Using a Multiplayer Virtual Reality Environment

Emil L. Jacobsen1, Nikolaj S. Strange2 & Jochen Teizer3

1PhD student, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmark, [email protected], orcid.org/0000-0001-6008-2333
2MS student, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmar
3Associate Professor, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmark, [email protected], orcid.org/0000-0001-8071-895X

Abstract

Whereas Lean Construction is a state-of-the-art practice in construction, associated simulation games in academic or professional education still rely on manual data input and analysis. Proposed is a digital learning platform that teaches the concept of lean construction using an active, hands-on serious gaming environment involving multiple players simultaneously in virtual reality. The novelty is to share rapid feedback with the participants while playing the game. Findings through testing demonstrate they benefit from the run-time data analysis and more effectively understand lean principles to eliminate waste, allow collaboration, and optimize quality in the value-added building chain.

Keywords

Lean, education and training, multiplayer virtual reality, runtime data, serious gaming.

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Reference

Jacobsen, E. L. , Strange, N. S. & Teizer, J. 2021, 'Lean Construction in a Serious Game Using a Multiplayer Virtual Reality Environment' In:, Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC). Lima, Peru, 14-16 Jul 2021. pp 55-64

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