IGLC.net EXPORT DATE: 29 March 2024 @CONFERENCE{Jacobsen2021, author={Jacobsen, Emil L. and Strange, Nikolaj S. and Teizer, Jochen }, editor={ }, title={Lean Construction in a Serious Game Using a Multiplayer Virtual Reality Environment}, journal={Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC)}, booktitle={Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC)}, year={2021}, pages={55-64}, url={http://www.iglc.net/papers/details/1869}, doi={10.24928/2021/0160}, affiliation={PhD student, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmark, elj@cae.au.dk, orcid.org/0000-0001-6008-2333 ; MS student, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmar ; Associate Professor, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmark, teizer@cae.au.dk, orcid.org/0000-0001-8071-895X }, abstract={Whereas Lean Construction is a state-of-the-art practice in construction, associated simulation games in academic or professional education still rely on manual data input and analysis. Proposed is a digital learning platform that teaches the concept of lean construction using an active, hands-on serious gaming environment involving multiple players simultaneously in virtual reality. The novelty is to share rapid feedback with the participants while playing the game. Findings through testing demonstrate they benefit from the run-time data analysis and more effectively understand lean principles to eliminate waste, allow collaboration, and optimize quality in the value-added building chain. }, author_keywords={Lean, education and training, multiplayer virtual reality, runtime data, serious gaming. }, address={Lima, Peru }, issn={ }, publisher={ }, language={English}, document_type={Conference Paper}, source={IGLC}, }