TY - CONF TI - Lean Construction in a Serious Game Using a Multiplayer Virtual Reality Environment C1 - Lima, Peru C3 - Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC) SP - 55 EP - 64 PY - 2021 DO - 10.24928/2021/0160 AU - Jacobsen, Emil L. AU - Strange, Nikolaj S. AU - Teizer, Jochen AD - PhD student, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmark, elj@cae.au.dk, orcid.org/0000-0001-6008-2333 AD - MS student, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmar AD - Associate Professor, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmark, teizer@cae.au.dk, orcid.org/0000-0001-8071-895X AB - Whereas Lean Construction is a state-of-the-art practice in construction, associated simulation games in academic or professional education still rely on manual data input and analysis. Proposed is a digital learning platform that teaches the concept of lean construction using an active, hands-on serious gaming environment involving multiple players simultaneously in virtual reality. The novelty is to share rapid feedback with the participants while playing the game. Findings through testing demonstrate they benefit from the run-time data analysis and more effectively understand lean principles to eliminate waste, allow collaboration, and optimize quality in the value-added building chain. KW - Lean KW - education and training KW - multiplayer virtual reality KW - runtime data KW - serious gaming. PB - T2 - Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC) DA - 2021/07/14 CY - Lima, Peru L1 - http://iglc.net/Papers/Details/1869/pdf L2 - http://iglc.net/Papers/Details/1869 N1 - Export Date: 16 April 2024 DB - IGLC.net DP - IGLC LA - English ER -