https://doi.org/10.24928/2020/0058
The Last Planner System® (LPS) use in projects faces both social and technical challenges associated with the nature of its planning and control structure, and the way it is implemented on-site. Thus, the social dynamics inherent with the LPS implementation within construction organisations should be shaped appropriately to harmonically match its technical components and vice versa. Although recent research has revealed that a successful implementation of the LPS is highly dependent upon how its social and technical aspects are managed and interrelated, there are still problems with the LPS implementation in the design phase and on-site. Some simulation games have been used for LPS training, but they do not seem to meet the demands of the industry to accelerate LPS adoption. This paper finds that Virtual Reality (VR) and Serious Games (SG) could be more effective in spreading LPS by mitigating critical barriers than conventional approaches. We also discuss how the capabilities of VR/SG technology can assist in tackling some of LPS adoption barriers that relate back to the social dynamics that are engendered and the technical knowledge that is required to implement the LPS smoothly. We also propose a conceptual framework to study the socio-technical dynamics of the LPS and identified six questions to be addressed in future research.
Socio-technical Dynamics, Virtual Reality Serious Game, Last Planner® System, Language Action Perspectives, Collaboration.
Liu, C. , González, V. A. , Liu, J. , Rybkowski, Z. , Schöttle, A. , Mourgues Álvarez, C. & Pavez, I. 2020. Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework , Proc. 28th Annual Conference of the International Group for Lean Construction (IGLC) , 481-492. doi.org/10.24928/2020/0058 a >
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