TY - CONF TI - The Repair-Co Game: A Roadmap to Demonstrate the Importance of Problem-Solving Capabilities of Lean Tools C1 - Auckland, New Zealand C3 - Proceedings of the 32nd Annual Conference of the International Group for Lean Construction (IGLC 32) SP - 1303 EP - 1313 PY - 2024 DO - 10.24928/2024/0211 AU - Prabaharan, Ragavi AU - Devkar, Ganesh AU - Rybkowski, Zofia K. AU - Kannimuthu, Marimuthu AD - Senior Research Associate, Department of Research and Development, URC Construction (P) Ltd, India, +919788933592, ragavi.prabaharan@urcc.in, orcid.org/0000-0002-2901-7047 AD - Sr. Associate Professor, Faculty of Technology, CEPT University, Ahmedabad – 380009, India +919099010303, ganesh.devkar@cept.ac.in, orcid.org/0000-0002-5482-122 AD - Associate Professor, Department of Construction Science, Texas A&M University, College Station, TX, USA, o: (979) 845-4354, zrybkowski@tamu.edu, orcid.org/0000-0002-0683-5004 AD - 4Technical Secretary, Institute for Lean Construction Excellence (ILCE), India, +9173050 40838, technical.Secretary1@ilce.in, orcid.org/0000-0002-8158-1868 AB - Lean Construction facilitators use the Repair-Co Game to introduce new stakeholders to the need for Lean. The game heightens participant awareness of the futility of impulsive finger-pointing to individual workers when an existing management system may instead be principally responsible for a company’s inability to reach its expressed goals. Although this current gaming approach has been shown to be effective, the authors of this paper observed that the Repair-Co Game can also be expanded to introduce players to the usefulness of Lean tools that can identify root causes and effective countermeasures. These tools include the Ishikawa Fishbone Diagram, Pareto Chart, 5 Whys Root Cause Analysis, Big Room Meetings, and Collective Kaizen, which are implemented during Big Room meetings. This expanded version of the Repair-Co Simulation has been tested with 35 graduate students at Texas A&M University, 45 students at CEPT University, and 33 members of the URC construction company. Despite the different locations of the test grounds and make-up of players, results from initial experimental sessions have been shown to be remarkably similar in some ways but also different in others, demonstrating the important nuances of an individual context. Qualitative feedback from participants demonstrate the potential of the game in helping participants solve problems at their root cause. KW - Lean Simulations KW - Repair-Co Game KW - Ishikawa Fishbone (Cause-and-Effect) Diagram KW - Pareto Chart KW - 5-Whys Root Cause Analysis KW - Continuous Improvement (PDCA). PB - T2 - Proceedings of the 32nd Annual Conference of the International Group for Lean Construction (IGLC 32) DA - 2024/07/01 CY - Auckland, New Zealand L1 - http://iglc.net/Papers/Details/2279/pdf L2 - http://iglc.net/Papers/Details/2279 N1 - Export Date: 05 April 2025 DB - IGLC.net DP - IGLC LA - English ER -