TY - CONF TI - Enhancing Lean Construction Through Innovative Technology: A Focus on Virtual Reality in Construction C1 - Auckland, New Zealand C3 - Proceedings of the 32nd Annual Conference of the International Group for Lean Construction (IGLC 32) SP - 743 EP - 754 PY - 2024 DO - 10.24928/2024/0187 AU - Bidhendi, Ali AU - Poshdar, Mani AU - Nahri, Zahra AU - Won, Ji Won AU - Owais, Omar A AU - Koohestani, Kayvan AD - Department of Built Environment Engineering, School of Future Environments, Auckland University of Technology (AUT), New Zealand. ali.bidhendi@autuni.ac.nz, orcid.org/0000-0002-8285-5859 AD - Department of Built Environment Engineering, School of Future Environments, Auckland University of Technology (AUT), New Zealand. mani.poshdar@aut.ac.nz, orcid.org/0000-0001-9132-2985 AD - Department of Architecture, Faculty of Art, Tarbiat Modares University (TMU), Iran. zahra.nahri@modares.ac.ir, orcid.org/0009-0005-3413-5354 AD - Department of Built Environment Engineering, School of Future Environments, Auckland University of Technology (AUT), New Zealand. yulianajiwonwon@gmail.com, orcid.org/0009-0007-2093-2357 AD - Department of Built Environment Engineering, School of Future Environments, Auckland University of Technology (AUT), New Zealand. omar.owais@aut.ac.nz, orcid.org/0000-0002-0788-3008 AD - Department of Built Environment Engineering, School of Future Environments, Auckland University of Technology (AUT), New Zealand. kayvan.koohestani@autuni.ac.nz, orcid.org/ 0000- 0002-9988-3688 AB - This study delineates the integration of Virtual Reality (VR) within Lean Construction, emphasising its application across the philosophy, principles, methods, and tools of Lean Construction. By conducting a systematic literature review, this research considers the utilisation of VR to enhance construction processes, specifically focusing on its role in mitigating waste, maximising value, continuous improvement, and respect for people. The investigation reveals VR's capacity to bridge the theoretical and practical aspects of Lean Construction, offering a novel perspective on its implementation. The results demonstrate VR's potential in advancing Lean Construction practices through its philosophy, principles, methods, and tools. Also, the utilisation of VR, particularly in SCRUM, Set Based Design and Visual Management, underlines a transformative potential for enhancing construction project efficiency and value. The paper concludes by highlighting the contributions of VR to Lean Construction, proposing actionable insights for practitioners and suggesting avenues for future research. This approach provides a comprehensive review for integrating VR in construction projects, aligning with Lean Construction for enhanced project outcomes KW - Lean Construction KW - Set Based Design (SBD) KW - VDC KW - Virtual Reality (VR) KW - Smart Construction. PB - T2 - Proceedings of the 32nd Annual Conference of the International Group for Lean Construction (IGLC 32) DA - 2024/07/01 CY - Auckland, New Zealand L1 - http://iglc.net/Papers/Details/2228/pdf L2 - http://iglc.net/Papers/Details/2228 N1 - Export Date: 25 April 2025 DB - IGLC.net DP - IGLC LA - English ER -