TY - CONF TI - How to Navigate the Dilemma of Value Delivery: A Value Identification Game C1 - Lille, France C3 - Proceedings of the 31st Annual Conference of the International Group for Lean Construction (IGLC31) SP - 663 EP - 673 PY - 2023 DO - 10.24928/2023/0235 AU - Khalife, Salam AU - Hamzeh, Farook AD - Ph.D. Candidate, Construction Management, Civil and Environmental Engineering Department, University of Alberta, Edmonton, Canada, khalife@ualberta.ca, orcid.org/0000-0003-1907-4547 AD - Associate Professor, Hole School of Construction Engineering, University of Alberta, Edmonton, Canada, hamzeh@ualberta.ca, orcid.org/0000-0002-3986-9534 AB - Delivering value on projects is one of the fundamental concepts in lean construction through the Transformation-Flow-Value (TFV) theory. The concepts of transformation and flow are thoroughly explained through the lean construction literature, and various educational games are offered to support the understanding of the flow concept including work-flow variability, takt time, waste elimination, pull systems, and efficient planning. The concept of value, however, tends to be more complicated where researchers are continuously trying to better understand value delivery on construction projects. The International Group for Lean Construction conference offered research on Target Value Design as well as games to reap knowledge about project value. This paper provides additional support to understand the value concept and its characteristics through a proposed educational simulation game. The game demonstrates how designers identify requirements on projects, how various parties value different things, and how to potentially deal with conflicting requirements. The game helps students and lean practitioners in understanding the process of eliciting perceived value on a project and achieving shared understanding through proper communication between different parties. This would help in managing projects in a way that delivers higher value for the different stakeholders, thus achieving successful projects with higher satisfaction rates. KW - Value and design management KW - serious games simulations KW - collaboration KW - benefits realization. PB - T2 - Proceedings of the 31st Annual Conference of the International Group for Lean Construction (IGLC31) DA - 2023/06/26 CY - Lille, France L1 - http://iglc.net/Papers/Details/2166/pdf L2 - http://iglc.net/Papers/Details/2166 N1 - Export Date: 03 April 2025 DB - IGLC.net DP - IGLC LA - English ER -