TY - CONF TI - Simulation and Gamification in Lean Construction: an Overview of Current Applications and Integration Opportunities C1 - Osaka and Kyoto, Japan C3 - Proceedings of the 33rd Annual Conference of the International Group for Lean Construction (IGLC 33) SP - 1023 EP - 1034 PY - 2025 DO - 10.24928/2025/0192 AU - Tuivai, Veronic AU - Bidhendi, Ali AU - Poshdar, Mani AU - Koohestani, Kayvan AD - Department of Built Environment Engineering, School of Future Environments, Auckland University of Technology (AUT), New Zealand. veronic.tuivai@aut.ac.nz, orcid.org/ 0009-0005-1565-6568 AD - Department of Built Environment Engineering, School of Future Environments, Auckland University of Technology (AUT), New Zealand. ali.bidhendi@autuni.ac.nz, orcid.org/0000-0002-8285-5859 AD - Department of Built Environment Engineering, School of Future Environments, Auckland University of Technology (AUT), New Zealand, mani.poshdar@aut.ac.nz, orcid.org/0000-0001-9132-2985 AD - Department of Built Environment Engineering, School of Future Environments, Auckland University of Technology (AUT), New Zealand, kayvan.koohestani@autuni.ac.nz, orcid.org/0000-0002-9988-3688 ED - Seppänen, Olli ED - Koskela, Lauri ED - Murata , Koichi AB - The construction industry faces persistent challenges, including inefficiencies, schedule delays, and high injury rates, despite advancements in digital technologies. While simulation and gamification approaches have shown promise in improving efficiency, safety, and collaboration, their integration within lean construction remains unexplored. This study systematically explores the application and integration of these methods, focusing on practical implementation. Using PRISMA 2020 and Scopus as the primary guide and database, an extensive screening process with defined criteria was conducted. Through content analysis, key themes were developed to categorise approaches and their integration. Findings show widespread use of Discrete Event Simulation (DES) and Building Information Modelling (BIM), while digital twin technologies remain underutilised, and gamification remains limited to pedagogical environments. Integrating simulation tools with lean principles like takt planning and the Last Planner System (LPS) demonstrates transformative potential for time conservation and enhanced project outcomes. A social network analysis (SNA) was employed to explore relationships between fifteen lean construction principles and thirty-five simulation approaches. This revealed key links that enhance collaboration and workflow efficiency. The study highlights the importance human-centric considerations and industry-academia collaboration to overcome barriers and accelerate digital transformation, suggesting opportunities for better integration of simulation and gamification methods. KW - Lean construction KW - simulation KW - gamification KW - real-scenario implementation KW - integration. PB - T2 - Proceedings of the 33rd Annual Conference of the International Group for Lean Construction (IGLC 33) DA - 2025/06/02 CY - Osaka and Kyoto, Japan L1 - http://iglc.net/Papers/Details/2366/pdf L2 - http://iglc.net/Papers/Details/2366 N1 - Export Date: 02 June 2025 DB - IGLC.net DP - IGLC LA - English ER -