TY - CONF TI - Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework C1 - Berkeley, California, USA C3 - Proc. 28th Annual Conference of the International Group for Lean Construction (IGLC) SP - 481 EP - 492 PY - 2020 DO - 10.24928/2020/0058 AU - Liu, Canlong AU - González, Vicente A. AU - Liu, Jiamou AU - Rybkowski, Zofia AU - Schöttle, Annett AU - Mourgues Álvarez, Claudio AU - Pavez, Ignacio AD - 1 PhD Student, Department of Civil and Environmental Engineering, The University of Auckland, Auckland, New Zealand, cliu324@aucklanduni.ac.nz, orcid.org/0000-0001-6653-9920 AD - PhD, Senior Lecturer, Department of Civil and Environmental Engineering, The University of Auckland, Auckland, New Zealand, v.gonzalez@auckland.ac.nz, orcid.org/0000-0003-3408-3863 AD - PhD, Senior Lecturer, Department of Computer Science, The University of Auckland, Auckland, New Zealand, jiamou.liu@auckland.ac.nz, orcid.org/0000-0002-0824-0899 AD - PhD, Associate Professor, Department of Construction Science of the College of Architecture, Texas A&M University, Texas, USA, zrybkowski@tamu.edu, orcid.org/0000-0002-0683-5004 AD - Senior Consultant, Refine Projects AG, Stuttgart Area, Germany, annett.schoettle@refine.team, orcid.org/0000-0001-6001-7320 AD - PhD, Associate Professor, Dept. of Construction Engineering and Management, Pontificia Universidad Católica de Chile, Santiago, Chile, cmourgue@ing.puc.cl, orcid.org/0000-0001-6706-2255 AD - PhD, Assistant Professor, School of Business and Economics, Universidad del Desarrollo, Santiago, Chile, ignaciopavez@udd.cl, orcid.org/0000-0001-5257-5330 AB - The Last Planner System® (LPS) use in projects faces both social and technical challenges associated with the nature of its planning and control structure, and the way it is implemented on-site. Thus, the social dynamics inherent with the LPS implementation within construction organisations should be shaped appropriately to harmonically match its technical components and vice versa. Although recent research has revealed that a successful implementation of the LPS is highly dependent upon how its social and technical aspects are managed and interrelated, there are still problems with the LPS implementation in the design phase and on-site. Some simulation games have been used for LPS training, but they do not seem to meet the demands of the industry to accelerate LPS adoption. This paper finds that Virtual Reality (VR) and Serious Games (SG) could be more effective in spreading LPS by mitigating critical barriers than conventional approaches. We also discuss how the capabilities of VR/SG technology can assist in tackling some of LPS adoption barriers that relate back to the social dynamics that are engendered and the technical knowledge that is required to implement the LPS smoothly. We also propose a conceptual framework to study the socio-technical dynamics of the LPS and identified six questions to be addressed in future research. KW - Socio-technical Dynamics KW - Virtual Reality Serious Game KW - Last Planner® System KW - Language Action Perspectives KW - Collaboration. PB - T2 - Proc. 28th Annual Conference of the International Group for Lean Construction (IGLC) DA - 2020/07/06 CY - Berkeley, California, USA L1 - http://iglc.net/Papers/Details/1791/pdf L2 - http://iglc.net/Papers/Details/1791 N1 - Export Date: 03 May 2024 DB - IGLC.net DP - IGLC LA - English ER -